FChaosCollisionEventFilter

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

IChaosEventFilter

FChaosCollisionEventFilter

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/ChaosCollisionEventFilter.h

Include

#include "ChaosCollisionEventFilter.h"

Syntax

Constructors

Overridden from IChaosEventFilter

Name Description

Public function Virtual

void

 

FilterEvents

(
    const FTransform& ChaosComponentTr...,
    const Chaos::FCollisionDataArray& ...
)

Filters the raw events from the physics system to reduce the number supplied to the game systems

Public function Virtual

void

 

SortEvents

(
    TArray< FChaosCollisionEventData > ...,
    EChaosCollisionSortMethod SortMetho...,
    const FTransform& InTransform
)

Optionally Sort events based on increasing or decreasing values of FilteredDataArray fields