Choose your operating system:
Windows
macOS
Linux
Name |
Description |
|
---|---|---|
|
AGeometryCollectionActor |
|
|
AGeometryCollectionDebugDrawActor |
AGeometryCollectionDebugDrawActor An actor representing the collection of data necessary to visualize the geometry collections' debug informations. |
|
AGeometryCollectionRenderLevelSetActor |
AGeometryCollectionRenderLevelSetActor An actor representing the collection of data necessary to render volumes. |
|
FDerivedDataGeometryCollectionCooker |
|
|
FGeomComponentCacheParameters |
|
|
FGeometryCollectionCollisionParticleData |
|
|
FGeometryCollectionCollisionTypeData |
|
|
FGeometryCollectionCreationParameters |
|
|
FGeometryCollectionDebugDrawActorSelectedRigidBody |
FGeometryCollectionDebugDrawActorSelectedRigidBody Structure used to select a rigid body id with a picking tool through a detail customization. |
|
FGeometryCollectionDebugDrawWarningMessage |
FGeometryCollectionDebugDrawWarningMessage Empty structure used to embed a warning message in the UI through a detail customization. |
|
FGeometryCollectionEdit |
FGeometryCollectionEdit Structured RestCollection access where the scope of the object controls serialization back into the dynamic collection |
|
FGeometryCollectionEmbeddedExemplar |
|
|
FGeometryCollectionLevelSetData |
|
|
FGeometryCollectionNaniteData |
|
|
FGeometryCollectionParticlesData |
Object holding selected particles data for a specific range of rigid body ids. |
|
FGeometryCollectionRepData |
Replicated data for a geometry collection when bEnableReplication is true for that component. |
|
FGeometryCollectionRepPose |
Raw struct to serialize for network. |
|
FGeometryCollectionSizeSpecificData |
|
|
FGeometryCollectionSource |
|
|
FOnChaosBreakEvent |
|
|
FOnChaosRemovalEvent |
|
|
FPhysicsAssetSimulationUtil |
|
|
FScopedColorEdit |
|
|
HGeometryCollection |
HitProxy with transform index information. |
|
HGeometryCollectionBone |
HitProxy with transform index information. |
|
IGeometryCollectionComponentPlugin |
The public interface to this module |
|
ITargetCacheProvider |
Provider for target caches when recording is requested but we don't have a target cache Initial purpose is to allow an opaque way to call some editor system to generate new assets but this could be expanded later for runtime recording and playback if the need arises |
|
UGeometryCollection |
UGeometryCollectionObject (UObject) |
|
UGeometryCollectionCache |
|
|
UGeometryCollectionComponent |
GeometryCollectionComponent |
|
UGeometryCollectionDebugDrawComponent |
UGeometryCollectionDebugDrawComponent Component adding debug drawing functionality to a GeometryCollectionActor. |
Name |
Description |
|
---|---|---|
|
ECollectionAttributeEnum |
|
|
ECollectionGroupEnum |
|
|
EGeometryCollectionDebugDrawActorHideGeometry |
EGeometryCollectionDebugDrawActorHideGeometry Visibility enum. |
|
EGeometryCollectionParticlesData |
Enumeration of the synchronizable data. |
|
GeometryCollection::EEditUpdate |
Type of updates used at the end of an edit operation. |
|
GeometryCollection::ESelectionMode |