FGeometryCollectionDebugDrawActorSelectedRigidBody

[FGeometryCollectionDebugDrawActorSelectedRigidBody](API\Runtime\GeometryCollectionEngine\GeometryCollection\FGeometryCollect-_3) Structure used to select a rigid body id with a picking tool through a detail customization.

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References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionDebugDrawActor.h

Include

#include "GeometryCollection/GeometryCollectionDebugDrawActor.h"

Syntax

struct FGeometryCollectionDebugDrawActorSelectedRigidBody

Remarks

FGeometryCollectionDebugDrawActorSelectedRigidBody Structure used to select a rigid body id with a picking tool through a detail customization.

Variables

Name Description

Public variable

TObjectPtr< AGe...

 

GeometryCollection

Currently selected geometry collection.

Public variable

int32

 

Id

Id of the selected rigid body whose to visualize debug informations.

Public variable

TObjectPtr< ACh...

 

Solver

Chaos RBD Solver. Will use the world's default solver actor if null.

Constructors

Functions

Name Description

Public function Const

FString

 

GetSolverName()

Return the name of selected solver, or "None" if none is selected.