GeometryCollection::EEditUpdate

Type of updates used at the end of an edit operation.

Choose your operating system:

Windows

macOS

Linux

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/GeometryCollectionComponent.h

Include

#include "GeometryCollection/GeometryCollectionComponent.h"

Syntax

namespace GeometryCollection
{
    enum EEditUpdate
    {
        None                  = 0,
        Rest                  = 1,
        Physics               = 2,
        Dynamic               = 4,
        RestPhysics           = Rest | Physics,
        RestPhysicsDynamic    = Rest | Physics | Dynamic,
    }
}

Values

Name

Description

None

No update.

Rest

Mark the rest collection as changed.

Physics

Recreate the physics state (proxy).

Dynamic

Reset the dynamic collection.

RestPhysics

Mark the rest collection as changed, and recreate the physics state (proxy).

RestPhysicsDynamic

Reset dynamic collection, mark the rest collection as changed, and recreate the physics state (proxy).

Remarks

Type of updates used at the end of an edit operation.