UStaticMeshSimulationComponent::ShouldCreatePhysicsState

Return true if [CreatePhysicsState()](API\Runtime\Engine\Components\UActorComponent\CreatePhysicsState) should be called.

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Override Hierarchy

UActorComponent::ShouldCreatePhysicsState()

UStaticMeshSimulationComponent::ShouldCreatePhysicsState()

References

Module

GeometryCollectionEngine

Header

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Public/GeometryCollection/StaticMeshSimulationComponent.h

Include

#include "GeometryCollection/StaticMeshSimulationComponent.h"

Source

/Engine/Source/Runtime/Experimental/GeometryCollectionEngine/Private/GeometryCollection/StaticMeshSimulationComponent.cpp

Syntax

virtual bool ShouldCreatePhysicsState() const

Remarks

Return true if CreatePhysicsState() should be called. Ideally CreatePhysicsState() should always succeed if this returns true, but this isn't currently the case