FDynamicMeshAttributeSet::AttachAttribute

Attach a new attribute (and transfer ownership of it to the attribute set)

Choose your operating system:

Windows

macOS

Linux

References

Module

GeometryCore

Header

/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h

Include

#include "DynamicMesh/DynamicMeshAttributeSet.h"

Syntax

void AttachAttribute
(
    FName AttribName,
    FDynamicMeshAttributeBase * Attribute
)

Remarks

Attach a new attribute (and transfer ownership of it to the attribute set)