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Module |
|
Header |
/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
Include |
#include "DynamicMesh/DynamicMeshAttributeSet.h" |
void AttachAttribute
(
FName AttribName,
FDynamicMeshAttributeBase * Attribute
)
Attach a new attribute (and transfer ownership of it to the attribute set)