FDynamicMeshAttributeSet::CheckValidity

Check validity of attributes

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Override Hierarchy

TDynamicAttributeSetBase::CheckValidity()

FDynamicMeshAttributeSet::CheckValidity()

References

Module

GeometryCore

Header

/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h

Include

#include "DynamicMesh/DynamicMeshAttributeSet.h"

Syntax

virtual bool CheckValidity
(
    bool bAllowNonmanifold,
    EValidityCheckFailMode FailMode
) const

Remarks

Check validity of attributes

that this should almost always be true for attributes; non-manifold overlays are generally valid.

Parameters

Parameter

Description

bAllowNonmanifold

Accept non-manifold topology as valid.

FailMode

Desired behavior if mesh is found invalid