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| TDynamicAttributeSetBase::OnNewTriangle()
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Module |
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Header |
/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshAttributeSet.h |
Include |
#include "DynamicMesh/DynamicMeshAttributeSet.h" |
Source |
/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh/DynamicMeshAttributeSet.cpp |
These functions are called by the FDynamicMesh3 to update the various attributes when the parent mesh topology has been modified. TODO: would it be better to register all the overlays and attributes with the base set and not overload these? maybe!