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| TDynamicMeshOverlay
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Module |
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Header |
/Engine/Source/Runtime/GeometryCore/Public/DynamicMesh/DynamicMeshOverlay.h |
Include |
#include "DynamicMesh/DynamicMeshOverlay.h" |
template<typename RealType, int ElementSize, typename VectorType>
class TDynamicMeshVectorOverlay : public UE::Geometry::TDynamicMeshOverlay< RealType, ElementSize >
TDynamicMeshVectorOverlay is an convenient extension of TDynamicMeshOverlay that adds a specific N-element Vector type to the template, and adds accessor functions that convert between that N-element vector type and the N-element arrays used by TDynamicMeshOverlay.
Name | Description | |
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TDynamicMeshVectorOverlay() |
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TDynamicMeshVectorOverlay ( |
Name | Description | ||
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int |
AppendElement ( |
Append a new Element to the overlay |
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int |
AppendElement ( |
Append a new Element to the overlay |
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VectorType |
GetElement ( |
Get Element at a specific ID |
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GetElement ( |
Get Element at a specific ID |
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VectorType |
GetElementAtVertex ( |
Get the Element value associated with a vertex of a triangle. |
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GetElementAtVertex ( |
Get the Element value associated with a vertex of a triangle. |
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GetTriElement ( |
Get the Element associated with a vertex of a triangle |
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GetTriElements ( |
Get the three Elements associated with a triangle |
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SetElement ( |
Set Element at a specific ID |
Name |
Description |
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BaseType |