TMeshAABBTree3::FindNearestPoint

Convenience function that calls FindNearestTriangle and then finds nearest point

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References

Module

GeometryCore

Header

/Engine/Source/Runtime/GeometryCore/Public/Spatial/MeshAABBTree3.h

Include

#include "Spatial/MeshAABBTree3.h"

Syntax

virtual FVector3d FindNearestPoint
(
    const FVector3d & Point,
    const FQueryOptions & Options
) const

Remarks

Convenience function that calls FindNearestTriangle and then finds nearest point

Returns

nearest point to Point, or Point itself if a nearest point was not found