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Module |
|
Header |
/Engine/Source/Runtime/GeometryCore/Public/FrameTypes.h |
Include |
#include "FrameTypes.h" |
Project 3D point into plane and convert to UV coordinates in that plane
2D coordinates in UV plane, relative to origin
Parameter |
Description |
---|---|
Pos |
3D position |
PlaneNormalAxis |
which plane to project onto, identified by perpendicular normal. Default is 2, ie normal is Z, plane is (X,Y) |