Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h |
Include |
#include "TransformTypes.h" |
TVector< RealType > InverseTransformNormal
(
const UE::Math::TVector< RealType > & Normal
) const
Surface Normals are special, their inverse transform is InverseRotate( Normalize(Scale * Normal) ) )
input surface normal with inverse transform applied.