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Module |
|
Header |
/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h |
Include |
#include "TransformTypes.h" |
TVector< RealType > InverseTransformPosition
(
const UE::Math::TVector< RealType > & P
) const
input vector with inverse-QST transformation applied, ie QSTinv(P) = InverseScale(InverseRotate(P - Translate))