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Module |
|
Header |
/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h |
Include |
#include "TransformTypes.h" |
TVector< RealType > InverseTransformVector
(
const UE::Math::TVector< RealType > & V
) const
input vector with inverse-QS transformation applied, ie QSinv(V) = InverseScale(InverseRotate(V))