TTransform3::TransformPosition

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References

Module

GeometryCore

Header

/Engine/Source/Runtime/GeometryCore/Public/TransformTypes.h

Include

#include "TransformTypes.h"

Syntax

TVector< RealType > TransformPosition
(
    const TVector< RealType > & P
) const

Returns

input point with QST transformation applied, ie QST(P) = Rotate(Scale*P) + Translate