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| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/GeometryFramework/Public/DynamicMeshActor.h |
Include |
#include "DynamicMeshActor.h" |
class ADynamicMeshActor : public AActor
ADynamicMeshActor is an Actor that has a USimpleDynamicMeshComponent as it's RootObject.
Name | Description | ||
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bEnableComputeMeshPool |
Mesh Pool support. |
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TObjectPtr< cla... |
DynamicMeshComponent |
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TObjectPtr< UDy... |
DynamicMeshPool |
The internal Mesh Pool, for use in DynamicMeshActor BPs. |
Name | Description | |
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ADynamicMeshActor ( |
Name | Description | ||
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UDynamicMesh... |
AllocateComputeMesh() |
Request a compute mesh from the Pool, which will return a previously-allocated mesh or add and return a new one. |
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FreeAllComputeMeshes() |
Release all compute meshes that the Pool has allocated, and then release them from the Pool, so that they will be garbage-collected |
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UDynamicMesh... |
GetComputeMeshPool() |
Access the compute mesh pool |
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UDynamicMesh... |
GetDynamicMeshComponent() |
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ReleaseAllComputeMeshes() |
Release all compute meshes that the Pool has allocated |
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ReleaseComputeMesh ( |
Release a compute mesh back to the Pool |