EMeshRenderAttributeFlags

EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions

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References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/BaseDynamicMeshComponent.h

Include

#include "Components/BaseDynamicMeshComponent.h"

Syntax

enum EMeshRenderAttributeFlags
{
    None                     = 0,
    Positions                = 1,
    VertexColors             = 1<<1,
    VertexNormals            = 1<<2,
    VertexUVs                = 1<<3,
    SecondaryIndexBuffers    = 1<<4,
    AllVertexAttribs         = Positions | VertexColors | VertexNormals | VertexUVs,
}

Values

Name

Description

None

Positions

VertexColors

VertexNormals

VertexUVs

SecondaryIndexBuffers

AllVertexAttribs

Remarks

EMeshRenderAttributeFlags is used to identify different mesh rendering attributes, for things like fast-update functions