UDynamicMeshComponent::ApplyChange

Change Support.

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Override Hierarchy

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual void ApplyChange
(
    const FMeshVertexChange * Change,
    bool bRevert
)

Remarks

Change Support. These changes are primarily used for Undo/Redo, however there is no strict assumption about this internally, objects of these change types could also be used to perform more structured editing. (

that these functions simply forward the change events to the child UDynamicMesh, which will post a mesh-change event that Apply a vertex deformation change to the mesh