UDynamicMeshComponent::ApplyChange

Apply a general mesh change to the mesh

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Override Hierarchy

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual void ApplyChange
(
    const FMeshChange * Change,
    bool bRevert
)

Remarks

Apply a general mesh change to the mesh