UDynamicMeshComponent::ApplyTransform

Apply transform to internal mesh. In some cases this can be more efficient than a general edit.

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Override Hierarchy

UBaseDynamicMeshComponent::ApplyTransform()

UDynamicMeshComponent::ApplyTransform()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual void ApplyTransform
(
    const UE::Geometry::FTransform3d & Transform,
    bool bInvert
)

Remarks

Apply transform to internal mesh. In some cases this can be more efficient than a general edit.

Parameters

Parameter

Description

bInvert

if true, inverse tranform is applied instead of forward transform