UDynamicMeshComponent::CalcBounds

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

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Override Hierarchy

USceneComponent::CalcBounds()

UDynamicMeshComponent::CalcBounds()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual FBoxSphereBounds CalcBounds
(
    const FTransform & LocalToWorld
) const

Remarks

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.