UDynamicMeshComponent::ContainsPhysicsTriMeshData

Interface for checking if the implementing objects contains triangle mesh collision data

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Override Hierarchy

IInterface_CollisionDataProvider::ContainsPhysicsTriMeshData()

UDynamicMeshComponent::ContainsPhysicsTriMeshData()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual bool ContainsPhysicsTriMeshData
(
    bool InUseAllTriData
) const

Remarks

Interface for checking if the implementing objects contains triangle mesh collision data

Returns

true if the implementing object contains triangle mesh data, false otherwise