UDynamicMeshComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

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Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

UDynamicMeshComponent::CreateSceneProxy()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.