FComponentChildrenChangedDelegate

Support for Component attachment change notifications via delegates.

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Type

typedef TMulticastDelegate_TwoParams< void, USceneComponent *, bool > FComponentChildrenChangedDelegate

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Remarks

Support for Component attachment change notifications via delegates. Standard UE Actor/Component hierarchy does not generally provide these capabilities, but in some use cases (eg procedural mesh Actors) we need to know things like when the Component set inside an Actor is modified.