UDynamicMeshComponent::FastNotifyPositionsUpdated

Call this instead of [NotifyMeshUpdated()](API\Runtime\GeometryFramework\Components\UDynamicMeshComponent\NotifyMeshUpdated) if you have only updated the vertex positions (and possibly some attributes).

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References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

void FastNotifyPositionsUpdated
(
    bool bNormals,
    bool bColors,
    bool bUVs
)

Remarks

Call this instead of NotifyMeshUpdated() if you have only updated the vertex positions (and possibly some attributes). This function will update the existing RenderProxy buffers if possible