UDynamicMeshComponent::FastNotifyTriangleVerticesUpdated

This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles.

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References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

void FastNotifyTriangleVerticesUpdated
(
    const TArray< int32 > & Triangles,
    EMeshRenderAttributeFlags UpdatedAttributes
)

Remarks

This function updates vertex positions/attributes of existing SceneProxy render buffers if possible, for the given triangles. If a FMeshRenderDecomposition has not been explicitly set, call is forwarded to FastNotifyVertexAttributesUpdated()