UDynamicMeshComponent::GetBodySetup

Return the BodySetup to use for this PrimitiveComponent (single body case)

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Override Hierarchy

UPrimitiveComponent::GetBodySetup()

UDynamicMeshComponent::GetBodySetup()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual UBodySetup * GetBodySetup()

Remarks

Return the BodySetup to use for this PrimitiveComponent (single body case)

Returns

BodySetup for this Component. A new BodySetup will be created if one does not exist.