UDynamicMeshComponent::GetRenderMesh

The SceneProxy should call these functions to get the post-processed RenderMesh.

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References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual const FDynamicMesh3 * GetRenderMesh() const

Remarks

The SceneProxy should call these functions to get the post-processed RenderMesh. (See IRenderMeshPostProcessor.)