UDynamicMeshComponent::NotifyMaterialSetUpdated

This is called to tell our RenderProxy about modifications to the material set.

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Override Hierarchy

UBaseDynamicMeshComponent::NotifyMaterialSetUpdated()

UDynamicMeshComponent::NotifyMaterialSetUpdated()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual void NotifyMaterialSetUpdated()

Remarks

This is called to tell our RenderProxy about modifications to the material set. We need to pass this on for things like material validation in the Editor.