OnChildAttachmentModified

The [OnChildAttached()](API\Runtime\GeometryFramework\Components\UDynamicMeshComponent\OnChildAttached) and [OnChildDetached()](API\Runtime\GeometryFramework\Components\UDynamicMeshComponent\OnChildDetached) implementations (from [USceneComponent](API\Runtime\Engine\Components\USceneComponent) API) broadcast this delegate.

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Syntax

FComponentChildrenChangedDelegate OnChildAttachmentModified

Remarks

The OnChildAttached() and OnChildDetached() implementations (from USceneComponent API) broadcast this delegate. This allows Actors that have UDynamicMeshComponent's to respond to changes in their Component hierarchy.