UDynamicMeshComponent::OnChildDetached

Called after a child scene component is detached from this component.

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Override Hierarchy

USceneComponent::OnChildDetached()

UDynamicMeshComponent::OnChildDetached()

References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/Components/DynamicMeshComponent.h

Include

#include "Components/DynamicMeshComponent.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/Components/DynamicMeshComponent.cpp

Syntax

virtual void OnChildDetached
(
    USceneComponent * ChildComponent
)

Remarks

Called after a child scene component is detached from this component.

Do not change the attachment state of the child during this call.