UDynamicMesh::Reset

Clear the internal mesh to an empty mesh.

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References

Module

GeometryFramework

Header

/Engine/Source/Runtime/GeometryFramework/Public/UDynamicMesh.h

Include

#include "UDynamicMesh.h"

Source

/Engine/Source/Runtime/GeometryFramework/Private/UDynamicMesh.cpp

Syntax

UDynamicMesh * Reset()

Remarks

Clear the internal mesh to an empty mesh. This does not allocate a new mesh, so any existing mesh pointers/refs are still valid