UMotionControllerComponent::InitializeComponent

Initializes the component.

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Override Hierarchy

UActorComponent::InitializeComponent()

UMotionControllerComponent::InitializeComponent()

References

Module

HeadMountedDisplay

Header

/Engine/Source/Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h

Include

#include "MotionControllerComponent.h"

Source

/Engine/Source/Runtime/HeadMountedDisplay/Private/MotionControllerComponent.cpp

Syntax

virtual void InitializeComponent()

Remarks

Initializes the component. Occurs at level startup or actor spawn. This is before BeginPlay (Actor or Component). All Components in the level will be Initialized on load before any Actor/Component gets BeginPlay Requires component to be registered, and bWantsInitializeComponent to be true.