AInternalToolFrameworkActor

[AInternalToolFrameworkActor](API\Runtime\InteractiveToolsFramework\AInternalToolFrameworkActor) is a base class for internal Actors that the ToolsFramework may spawn (for gizmos, mesh previews, etc).

Choose your operating system:

Windows

macOS

Linux

Inheritance Hierarchy

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/InteractiveToolsFramework/Public/InteractiveToolObjects.h

Include

#include "InteractiveToolObjects.h"

Syntax

class AInternalToolFrameworkActor : public AActor

Remarks

AInternalToolFrameworkActor is a base class for internal Actors that the ToolsFramework may spawn (for gizmos, mesh previews, etc). These Actors may need special-case handling, for example to prevent the user from selecting and deleting them.

Variables

Name Description

Public variable

bool

 

bIsSelectableInEditor

Controls whether this InternalToolFrameworkActor can be selected in the Editor.

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

IsSelectable()

Returns true if this actor can EVER be selected in a level in the editor.