IClickBehaviorTarget

Functions required to apply standard "Click" state machines to a target object.

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Inheritance Hierarchy

References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseBehaviors/BehaviorTargetInterfaces.h

Include

#include "BaseBehaviors/BehaviorTargetInterfaces.h"

Syntax

class IClickBehaviorTarget : public IModifierToggleBehaviorTarget

Remarks

Functions required to apply standard "Click" state machines to a target object. See USingleClickBehavior for an example of this kind of state machine.

Destructors

Name Description

Public function Virtual

~IClickBehaviorTarget()

Functions

Name Description

Public function

FInputRayHit

 

IsHitByClick

(
    const FInputDeviceRay& ClickPos
)

Test if target is hit by a click

Public function

void

 

OnClicked

(
    const FInputDeviceRay& ClickPos
)

Notify Target that click ocurred