FCustomDestinationParams

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References

Module

InteractiveToolsFramework

Header

/Engine/Source/Runtime/InteractiveToolsFramework/Public/BaseGizmos/AxisPositionGizmo.h

Include

#include "BaseGizmos/AxisPositionGizmo.h"

Syntax

struct FCustomDestinationParams

Variables

Name Description

Public variable

const FRay *...

 

WorldRay

Right now we use the custom destination function for aligning to items in the scene, which we just need the world ray for.