ShouldUseCustomDestinationFunc

This gets checked to see if we should use the custom destination function to get a destination point for the gizmo, rather than grabbing the closest point on axis to ray.

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Syntax

TUniqueFunction< bool()> ShouldUseCustomDestinationFunc

Remarks

This gets checked to see if we should use the custom destination function to get a destination point for the gizmo, rather than grabbing the closest point on axis to ray.