TargetComponent

The object that will be changed, ie have [Modify()](API\Runtime\CoreUObject\UObject\UObject\Modify) called on it on [BeginUpdate()](API\Runtime\InteractiveToolsFramework\BaseGizmos\UGizmoTransformChangeStateTarget\BeginUpdate)

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Syntax

TWeakObjectPtr< USceneComponent > TargetComponent

Remarks

The object that will be changed, ie have Modify() called on it on BeginUpdate()