CustomDestinationFunc

If [ShouldUseCustomDestinationFunc()](API\Runtime\InteractiveToolsFramework\BaseGizmos\UPlanePositionGizmo\ShouldUseCustomD-) returns true, this function is used to get a destination point, and the output parameters are picked in such a way that the axis origin moves to the closest point in the plane to the destination point.

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Syntax

TUniqueFunction< bool &WorldRay, FVector &OutputPoint)> CustomDestinationFunc

Remarks

If ShouldUseCustomDestinationFunc() returns true, this function is used to get a destination point, and the output parameters are picked in such a way that the axis origin moves to the closest point in the plane to the destination point. Used, for instance, for aligning to items in the scene.