Choose your operating system:
Windows
macOS
Linux
Module |
|
Header |
/Engine/Source/Runtime/InteractiveToolsFramework/Public/InputBehavior.h |
Include |
#include "InputBehavior.h" |
struct FInputCaptureData
An active capturing behavior may need to keep track of additional data that cannot be stored within the behavior (for example if the same behavior instance is capturing for Left and Right separately). So FInputCaptureUpdate can optionally return this structure, and we will pass it to the next UpdateCapture() call
Name | Description | |
---|---|---|
|
FInputCaptureData() |