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Name |
Description |
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DefaultSplineHash |
Name |
Description |
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FLandscapeVertexFactoryMVFUniformBufferRef |
Name |
Description |
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EGrassScaling |
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EHeightmapRTType |
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ELandscapeBlendMode |
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ELandscapeClearMode |
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ELandscapeComponentUpdateFlag |
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ELandscapeEditRenderMode::Type |
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ELandscapeGizmoType |
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ELandscapeImportAlphamapType |
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ELandscapeLayerDisplayMode |
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ELandscapeLayerPaintingRestriction |
This is only here because putting it in LandscapeEditorObject.h (where it belongs) results in Engine being dependent on LandscapeEditor, as the actual landscape editing code (e.g. LandscapeEdit.h) is in /Engine/ for some reason... |
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ELandscapeLayerUpdateMode |
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ELandscapeLODFalloff::Type |
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ELandscapeResizeMode |
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ELandscapeSetupErrors |
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ELandscapeToolTargetType::Type |
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ELandscapeViewMode::Type |
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ERTDrawingType |
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ESplineModulationColorMask |
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EWeightmapRTType |
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LandscapeSplineMeshOrientation |
Deprecated. |
Name | Description | ||
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FillCornerValues ( |
Helper functions. |
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GetTypeHash ( |
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float |
LandscapeDataAccess::GetLocalHeight ( |
Reserved 2 bits for other purpose Most significant bit - Visibility, 0 is visible(default), 1 is invisible 2nd significant bit - Triangle flip, not implemented yet |
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LandscapeDataAccess::GetTexHeight ( |
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LandscapeDataAccess::PackHeight ( |
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LandscapePhysicalMaterial::GarbageCollectTasks() |
Optional call to allow garbage collection of any FLandscapePhysicalMaterialRenderTask resources and check for leaks. |
Name | Description | ||
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CVarLandscapeSplineFalloffModulation |
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CVarStaticMeshLODDistanceScale |
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GColorMaskRegionMaterial |
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UTexture2D *... |
GLandscapeBlackTexture |
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GLandscapeDebugOptions |
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GLandscapeDirtyMaterial |
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GLandscapeEditModeActive |
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GLandscapeEditRenderMode |
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GLandscapeLayerUsageMaterial |
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GLandscapeViewMode |
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GLayerDebugColorMaterial |
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GMaskRegionMaterial |
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GSelectionColorMaterial |
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GSelectionRegionMaterial |
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LandscapeRenderSystems |
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const int32 |
MaxValue |
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const float |
MidValue |