ALandscapeBlueprintBrushBase::PostEditMove

Called after an actor has been moved in the editor

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Override Hierarchy

AActor::PostEditMove()

ALandscapeBlueprintBrushBase::PostEditMove()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeBlueprintBrushBase.h

Include

#include "LandscapeBlueprintBrushBase.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeBlueprintBrushBase.cpp

Syntax

virtual void PostEditMove
(
    bool bFinished
)

Remarks

Called after an actor has been moved in the editor