ALandscapeGizmoActor

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeGizmoActor.h

Include

#include "LandscapeGizmoActor.h"

Syntax

class ALandscapeGizmoActor : public AActor

Variables

Name Description

Public variable

float

 

Height

Public variable

float

 

LengthZ

Public variable

float

 

MarginZ

Public variable

float

 

MinRelativeZ

Public variable

float

 

RelativeScaleZ

Public variable

TObjectPtr< cla...

 

TargetLandscapeInfo

Public variable

float

 

Width

Constructors

Name Description

Public function

ALandscapeGizmoActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

Duplicate

(
    ALandscapeGizmoActor* Gizmo
)

Public function Const

UBillboardCo...

 

GetSpriteComponent()

Returns SpriteComponent subobject

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

EditorCanAttachTo

(
    const AActor* InParent,
    FText& OutReason
)

Returns true if this actor is allowed to be attached to the given actor

Public function Virtual Const

bool

 

IsLevelBoundsRelevant()

Indicates whether this actor should participate in level bounds calculations