ALandscapeSplineActor::UnregisterAllComponents

Unregister all currently registered components

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Override Hierarchy

AActor::UnregisterAllComponents()

ALandscapeSplineActor::UnregisterAllComponents()

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeSplineActor.h

Include

#include "LandscapeSplineActor.h"

Source

/Engine/Source/Runtime/Landscape/Private/LandscapeSplineActor.cpp

Syntax

virtual void UnregisterAllComponents
(
    bool bForReregister
)

Remarks

Unregister all currently registered components

Parameters

Parameter

Description

bForReregister

If true, RegisterAllComponents will be called immediately after this so some slow operations can be avoided