FHeightmapAccessor

[FHeightmapAccessor](API\Runtime\Landscape\FHeightmapAccessor)

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References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeEdit.h

Include

#include "LandscapeEdit.h"

Syntax

template<bool bInUseInterp>
struct FHeightmapAccessor

Remarks

Constructors

Name Description

Public function

FHeightmapAccessor

(
    ULandscapeInfo* InLandscapeInf...
)

Destructors

Name Description

Public function Virtual

~FHeightmapAccessor()

Functions

Name Description

Public function

void

 

Flush()

Public function

void

 

GetData

(
    int32& X1,
    int32& Y1,
    int32& X2,
    int32& Y2,
    TMap< FIntPoint, uint16 >& Data
)

Accessors

Public function

void

 

GetDataFast

(
    int32 X1,
    int32 Y1,
    int32 X2,
    int32 Y2,
    TMap< FIntPoint, uint16 >& Data
)

Public function

void

 

GetDataFast

(
    int32 X1,
    int32 Y1,
    int32 X2,
    int32 Y2,
    uint16* Data
)

Public function

void

 

SetData

(
    int32 X1,
    int32 Y1,
    int32 X2,
    int32 Y2,
    const uint16* Data,
    ELandscapeLayerPaintingRestriction ...
)

Constants

Name

Description

bUseInterp