FLandscapeNeighborInfo

[FLandscapeNeighborInfo](API\Runtime\Landscape\FLandscapeNeighborInfo)

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Public/LandscapeRender.h

Include

#include "LandscapeRender.h"

Syntax

class FLandscapeNeighborInfo

Remarks

Variables

Name Description

Protected variable

bool

 

bRegistered

Protected variable

FIntPoint

 

ComponentBase

Protected variable

int8

 

ForcedLOD

Data we need to be able to access about our neighbor.

Public variable

UTexture2D *...

 

HeightmapTexture

Protected variable

FLandscapeKey

 

LandscapeKey

For neighbor lookup.

Protected variable

int8

 

LODBias

Protected variable

const FLandscap...

 

Neighbors

Pointer to our neighbor's scene proxies in NWES order (nullptr if there is currently no neighbor)

Constructors

Name Description

Public function

FLandscapeNeighborInfo

(
    const UWorld* InWorld,
    const FGuid& InGuid,
    const FIntPoint& InComponentBase,
    UTexture2D* InHeightmapTexture,
    int8 InForcedLOD,
    int8 InLODBias
)

Functions

Classes

Name

Description

Public class

FLandscapeKey

Key to uniquely identify the landscape to find the correct render proxy map.

Constants

Name

Description

NEIGHBOR_COUNT

SharedSceneProxyMap

Map of currently registered landscape proxies, used to register with our neighbors.