UMaterialExpressionLandscapeLayerSwitch

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMaterialExpression

UMaterialExpressionLandscapeLayerSwitch

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/Materials/MaterialExpressionLandscapeLayerSwitch.h

Include

#include "Materials/MaterialExpressionLandscapeLayerSwitch.h"

Syntax

class UMaterialExpressionLandscapeLayerSwitch : public UMaterialExpression

Variables

Name Description

Public variable

FExpressionInpu...

 

LayerNotUsed

Public variable

FExpressionInpu...

 

LayerUsed

Public variable

FName

 

ParameterName

Public variable

uint32: 1

 

PreviewUsed

Constructors

Name Description

Public function

UMaterialExpressionLandscapeLayerSwitch

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UMaterialExpression

Name Description

Public function Virtual Const

bool

 

CanReferenceTexture()

Returns true if GetReferencedTexture() can ever return a valid pointer.

Public function Virtual

int32

 

Compile

(
    FMaterialCompiler* Compiler,
    int32 OutputIndex
)

Create the new shader code chunk needed for the Abs expression

Public function Virtual Const

void

 

GetCaption

(
    TArray< FString >& OutCaptions
)

Returns the text to display on the material expression (in the material editor).

Public function Virtual

uint32

 

GetInputType

(
    int32 InputIndex
)

Public function Virtual Const

void

 

GetLandscapeLayerNames

(
    TArray< FName >& OutLayers
)

Gets the landscape layer names

Public function Virtual

uint32

 

GetOutputType

(
    int32 InputIndex
)

Public function Virtual Const

UObject *...

 

GetReferencedTexture()

Callback to get any texture reference this expression emits.

Public function Virtual

bool

 

IsResultMaterialAttributes

(
    int32 OutputIndex
)

Marks certain expression types as outputting material attributes.

Public function Virtual

bool

 

MatchesSearchQuery

(
    const TCHAR* SearchQuery
)

MatchesSearchQuery: Check this expression to see if it matches the search query

Overridden from UObject

Name Description

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object, and immediately after any undo/redo.

Public function Virtual

void

 

Serialize

(
    FStructuredArchive::FRecord Record
)

Handles reading, writing, and reference collecting using FArchive.