UControlPointMeshComponent

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/ControlPointMeshComponent.h

Include

#include "ControlPointMeshComponent.h"

Syntax

class UControlPointMeshComponent : public UStaticMeshComponent

Variables

Name Description

Public variable

uint32: 1

 

bSelected

Public variable

float

 

VirtualTextureMainPassMaxDrawDistance

The max draw distance to use in the main pass when also rendering to a runtime virtual texture.

Constructors

Name Description

Public function

UControlPointMeshComponent

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual Const

float

 

GetVirtualTextureMainPassMaxDrawDistance()

Get the max draw distance to use in the main pass when also rendering to a runtime virtual texture.

Public function Virtual Const

bool

 

ShouldRenderSelected()

Return true if the owner is selected and this component is selectable