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| UObject::PostDuplicate()
|
Module |
|
Header |
/Engine/Source/Runtime/Landscape/Classes/LandscapeComponent.h |
Include |
#include "LandscapeComponent.h" |
Source |
/Engine/Source/Runtime/Landscape/Private/Landscape.cpp |
Called after duplication & serialization and before PostLoad. Used to e.g. make sure UStaticMesh's UModel gets copied as well.
NOT called on components on actor duplication (alt-drag or copy-paste). Use PostEditImport as well to cover that case.