ULandscapeInfoMap

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Inheritance Hierarchy

References

Module

Landscape

Header

/Engine/Source/Runtime/Landscape/Classes/LandscapeInfoMap.h

Include

#include "LandscapeInfoMap.h"

Syntax

class ULandscapeInfoMap : public UObject

Variables

Name Description

Public variable

TMap< FGuid, UL...

 

Map

Public variable

TWeakObjectPtr<...

 

World

Constructors

Name Description

Public function

ULandscapeInfoMap

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

void

 

AddReferencedObjects

(
    UObject* InThis,
    FReferenceCollector& Collector
)

Public function Static

ULandscapeIn...

 

GetLandscapeInfoMap

(
    const UWorld* World
)

Gets landscape-specific data for given world.

Overridden from UObject

Name Description

Public function Virtual

void

 

BeginDestroy()

Called before destroying the object.

Public function Virtual

void

 

PostDuplicate

(
    bool bDuplicateForPIE
)

Called after duplication & serialization and before PostLoad.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.